The video game industry has seen significant growth in recent decades, but despite its mainstream success, diverse genres, and widespread use, stereotypes and limiting beliefs persist about games and their players.
In an effort to introduce non-gamers to the world of gaming while fostering understanding and enthusiasm for the medium, a social media campaign acts as a starting point in bringing them into the fold with digestible bits of content and interaction within an open community.
Through posts that touch on fast facts, community resources, and spotlights of people and games in various contexts,
the campaign is an access point that can then direct non-gamers to the Multi-Player website or workshops for more info.

The website creates a place that non-gamers can go to for information that is more approachable through its language and layout. While some game-related sites do provide resources about gaming, it can often be too geared toward players that are already familiar with the medium, or else otherwise make assumptions about the people accessing the info.

Development

Various explorations for the mark were considered, transitioning from simple wordmarks to shapes and eventually landing on a mark that encapsulates the transition of bringing “non-gamers” from an old and/or fractured understanding of gaming culture, represented by the darker colors and pixelation associated with early video game development and the enclosed capsule space, into a brighter, smoother, and more expansive space that breaks out of previously shaped mold and deconstructs the pixelation.

Full Process Book
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